I guess I can’t seem to make anyone happy
The whole film took me altogether about 5 grueling months (usually 10-12hours a day) to do. I often felt my butt was going to grow into the chair I usually sat at.
Please note that this was simply my way of doing my film to achieve the soft-shaded style I wanted; there are many other ways of doing this and some are a lot faster with different results~! :)
- My film on DeviantArt | My film on Vimeo
- My film gifs on Tumblr
- You can see my storyboard animatic here (although the original had music, but like I mentioned, my placeholder music was by Joe Hisaishi, you know, Miyazaki’s composer, so it’s not really legal to upload it).
This tut differs a bit from my dA version, because tumblr lets me put the combination of gifs and jpegs :D.
Here’s a book that will really help you start animating:
here’s some books that are good for composition, storytelling and colours:
- Dream Worlds: Production Design for Animation
- The Art of Pixar: The Complete Color Scripts and Select Art from 25 Years of Animation
- Prepare to Board! Creating Story and Characters for Animated Features and Shorts
I hope these helped
I ask that no one removes the credit or source for this tutorial/guide please. thanks :)
And this is a keeper! No doubt about that! :)
I’m just gonna put this one on standby
for when I start my senior film!
DOTA 2 - Character Art Guide
Full PDF HERE.
Man, this is exactly the kind of stuff I’m talking about when I mention value range! The Witch Doctor before and after page is a really good example of the importance of starting with a dark value and working up. The “before” is a pretty common result of working light to dark, or starting with a value that is too close to the middle of the value range. Everything looks kind of washed out, even when working with saturated colors, and lacks volume.
This is an amazing reference overall, gonna pour over the full PDF when I have a minute.
oooh this is really helpful!! i think i’ll make some minor coloring changes according to this, i think it’ll help a lot
This is a great resource; we took a long hard look at this before we developed our 3D art style at work. Very smart, very well laid out. A really crucial resource to anyone who needs to worry about readability at a distance.